Tarik Barri 

is an audiovisual composer based in Utrecht, NL. Reflecting his interests in programming, drawing and composing into a coherent multimedial discipline, he developed and uses software that merges audio and visuals into a new audiovisual reality.

"Living in Saudi Arabia from when I was a child, isolated from my peers in the Netherlands and with a lack of peers in the area where I lived, I was very glad when my parents had purchased an MSX computer. The games were very cool and quite unlike anything I had ever known before but eventually I got bored with them. Luckily I then discovered that computers can be told what to do: I discovered the joy of programming and creating my own pixelated worlds.

 

When I came back to the Netherlands I started drawing and painting a lot. After high school I played in some bands and became more and more obsessed with making music. After my first track release I took my chances and quit my study in biological psychology to pursue a career in music. During my study at the Utrecht School of Music and Technology I came to see how I could combine my interests in programming, drawing and music making into a coherent multimedial discipline."

 

Source: Tarik Barri's website

 

 

Tarik Barri, software

Reading

Audiovisuology: See this sound (2010) - An Interdisciplinary Compendium of Audiovisual Culture. This all-embracing compendium brings together texts on various art forms in which the relationship between sound and image plays a significant role and the techniques used in linking the two. The entire spectrum of audiovisual art and phenomena is presented in 35 dictionary entries. (Cornerhouse)

META/DATA: A Digital Poetics (2007) by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack digital sampling of Amerika's writing from 1993 to 2005 that tells the early history of a net art world gone wild while simultaneously constructing a parallel poetics of net art that complements Amerika's own artistic practice. (The MIT Press)

 

SEE ALSO

Karl Kliem (*1969) studied at the well-known Hochschule für Gestaltung (University of Art and Design) in Offenbach. He developed real-time audio and visual systems and has designed the most diverse projects in the fields of multi-media, web design, and TV design, as well as music and audio production for films and interactive installations. Karl Kliem is a founding member of Involving-Systems (1994) and MESO (1997). (Dienststelle)

Lamp Shade (2007) by David Muth visually explores rhythmic patterns and their underlying harmonic shifts through abstract minimalism. Specially written software generated the imagery. Music by Alvin Lucier. (David Muth)

‘vE-”jA: Art + Technology of Live Audio-Video (2006) by Xarene Eskander is a global snapshot of an exploding genre of tech-art performance: VJing and live audio-video. The book covers 40 international artists with 400+ colour images and 50+ movies and clips on an accompanying DVD and web downloads. (VJ Book)

Bioacoustic Phenomena (2010) also known as Hydroacoustic Study by Paul Prudence was originally conceived as a live audio-visual performance piece with sound artist Francisco Lopez for a Spatial Sound event organised by Optofonica at the Smart Project Space in Amsterdam, June 2010. The piece was subsequently developed to work with Paul Prudence's own live audio compositions and sound design. Bioacoustic Phenomenon is live generative cinematic exploration of sonically activated biological events, specifically evolving cellular entities that grow in response to sound vibrations. (Transphormetic)

Aphex Swarm (2008) is a Visual Muisc clip by Reza Ali. The base video material was a flocking simulation in Maya. The audio track is Girl/ Boy Song (18£ Snare Rush Remix) by Aphex Twin. (Reza Ali)