Audiovisuology: See this sound 


brings together texts on various art forms in which the relationship between sound and image plays a significant role and the techniques used in linking the two.

Audiovisuology: See this sound, vvvv, processing, 1st generation, 2nd generation, software

The entire spectrum of audiovisual art and phenomena is presented in 35 dictionary entries. Overarching issues are explored in detailed essays and individual works are represented in audiovisual documentation and scientific comment.


The list of definitions and terms, elucidated by various prominent authors, ranges from gesamtkunstwerk, literature, painting, music theatre, animation film, light shows, music videos, sound art and expanded cinema right up to text-image analogies, synchronisation, electronic transformation and software.


Source: Cornerhouse



ISBN-10: 3865606865

ISBN-13: 978-3865606860



Audiovisuology: See this sound, vvvv, processing, 1st generation, 2nd generation, softwareAudiovisuology: See this sound, vvvv, processing, 1st generation, 2nd generation, software


See this Sound (2009) by Liz Kotz (Author), Cosima Rainer (Editor), Stella Rollig (Editor), Dieter Daniels (Editor), Manuela Ammer (Editor) compiles a huge number of artists, filmmakers, composers and performers, reaching back into the early twentieth century and into the present to survey overlaps between not only sound and art, sound and film, and the metaphor of cinema as rhythm or symphony. Proceeding chronologically, the book takes the early cinematic eye music of Hans Richter as a starting point, noting parallel works by Walter Ruttmann and Oskar Fischinger; moving into the postwar period, the art/cinema/ music experiments of Peter Kubelka, Valie Export and Michael Snow are discussed, establishing precedents to similar work by Rodney Graham, Carsten Nicolai, Jeremy Deller and many others. (Artbook)

Sons et Lumières (2004) – A History of Sound in the Art of the 20th Century (in French) by Marcella Lista and Sophie Duplaix published by the Centre Pompidou for the excellent Paris exhibition in September 2004 until January 2005.

Curated by the Pompidou’s Sophie Duplaix with the Louvre’s Marcella Lista, the show required a good three or four hours to absorb, with its bombardment of sensory and intellectual input, including painting, sound sculpture, sound/light automata, film and video, and room-size installations. (Frieze Magazine)

Expanded Cinema (1970) - In a brilliant and far-ranging study, Gene Youngblood traces the evolution of cinematic language to the end of fiction, drama, and realism. New technological extensions of the medium have become necessary. Thus he concentrates on the advanced image-making technologies of computer films, television experiments, laser movies, and multiple-projection environments. Outstanding works in each field are analyzed in detail. Methods of production are meticulously described, including interviews with artists and technologists. (John Coulthart)



Advanced Beauty (2007) was curated by Universal Everything and musician Simon Pyke. Advanced Beauty is an international collaboration and ongoing exploration of digital artworks born and influenced by sound. (Universal Everything)

Memo Akten (1975) is a visual artist, musician and engineer working at the intersection of art and technology. With a focus on creating emotional and memorable experiences, his work ranges from live music/dance/theatre performances, large-scale immersive interactive installations, music videos; to online works and mobile applications. He has given talks and workshops around the world and is currently on the selection committee of Siggraph. (Mehmet Akten)

Itaru Yasuda (1984) is a Japanese audiovisual artist. Based in Tokyo. Focusing on computational audiovisual composition. Representative of a new generation of composers in this field, Itaru Yasuda takes algorithmic composition to levels of intricacy that years ago would have required a warehouse full of computer processing. These days, with the help of software like SuperCollider, audiovisual work can reach new levels of expression without the hindrance of hardware or technological boundaries. This might just be a sneak peak into the future. (Itaru Yasuda)

Reza Ali is a designer/ technologist/ hybrid who is interested in everything from design to biology to art. He is interested in human computer interaction (interaction design), architecture/ product design, software, mobile technology/ hacking, generative visuals, algorithmic art, data visualization, audio-visual interactive immersive environments, new media tools for DJs/ VJs/ Performers, Trans-Architecture, photography, graphic design, user interfaces, electronics, 3D animation, modeling, rendering and scripting. (Reza Ali)

META/DATA: A Digital Poetics (2007) by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack digital sampling of Amerika's writing from 1993 to 2005 that tells the early history of a net art world gone wild while simultaneously constructing a parallel poetics of net art that complements Amerika's own artistic practice. (The MIT Press)