Reza Ali 

is a designer/ technologist/ hybrid who is interested in everything from design to biology to art.

Reza Ali is currently a masters student in the Media Arts and Technology department at the University of California, Santa Barbara. Previously he graduated from Rensselaer Polytechnic Institute with two B.S. (One in Mechanical and Electrical Engineering, and minors in Electronic Art and Product Design).

 

Reza Ali is interested in human computer interaction (interaction design), architecture/ product design, software, mobile technology/ hacking, generative visuals, algorithmic art, data visualization, audio-visual interactive immersive environments, new media tools for DJs/ VJs/ Performers, Trans-Architecture, photography, graphic design, user interfaces, electronics, 3D animation, modeling, rendering and scripting. His end goals are to create content and interactive controllers for multimedia performance systems, to create new and fun models of interaction, to create form/ visuals/ sounds though algorithmic processes, to create real-time computer graphics for virtual worlds, and to explore the realm of science and mathematics to make complex phenomena understandable and intuitive.

 

Source: Reza Ali's website

 

 

Reza Ali, processing, real time

Reading

Notation. Calculation and Form in the Arts (2008) is a comprehensive catalogue (in German) edited by Dieter Appelt, Hubertus von Amelunxen and Peter Weibel which accompanied an exhibition of the same name at the Academy of the Arts, Berlin and the ZKM | Karlsruhe. (ZKM)

Computer Music Journal: Visual Music (2005) - The articles in this issue are all devoted to the topic of Visual Music: audiovisual creations in which the artist strives to endow the video component with formal and abstract qualities that mimic those of musical composition. (Computer Music Journal)

META/DATA: A Digital Poetics (2007) by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack digital sampling of Amerika's writing from 1993 to 2005 that tells the early history of a net art world gone wild while simultaneously constructing a parallel poetics of net art that complements Amerika's own artistic practice. (The MIT Press)

 

SEE ALSO

Golan Levin (*1972) is an American new media artist, composer, performer and engineer interested in developing artifacts and events which explore supple new modes of reactive expression. Golan Levin's work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. (Golan Levin)

Audiovisuology: See this sound (2010) - An Interdisciplinary Compendium of Audiovisual Culture. This all-embracing compendium brings together texts on various art forms in which the relationship between sound and image plays a significant role and the techniques used in linking the two. The entire spectrum of audiovisual art and phenomena is presented in 35 dictionary entries. (Cornerhouse)

Versum: Go (2010) is created in a realtime three-dimensional audiovisual composition tool programmed by Tarik Barri. It forces both the audience and the composer to look at the music and listen to the visuals. (Tarik Barri)

Messa di Voce (2003) by Golan Levin, Zachary Lieberman, Jaap Blonk, and Joan La Barbara augments the speech, shouts and songs produced by a pair of vocalists with real-time interactive visualizations. The project touches on themes of abstract communication, synaesthetic relationships, cartoon language, and writing and scoring systems, within the context of a sophisticated, playful, and virtuosic audiovisual narrative. Custom software transforms every vocal nuance into correspondingly complex, subtly differentiated and highly expressive graphics. Messa di Voce lies at an intersection of human and technological performance extremes, melding the unpredictable spontaneity and extended vocal techniques of human improvisers with the latest in computer vision and speech analysis technologies. (Golan Levin)

Cycles 720 (2013) by Craig Allan is an hybrid visual/audio sequencer built using VVVV and Ableton Live with a custom M4L patch. Circle/Line interactions trigger percussion: rhythm and swing are dictated by the size, number of circles, their degree of separation, orientation and elasticity of each collision. (Craig Allan)