Point Line Cloud 

(2001) 

is a collection of audio and video collaborations between Curtis Roads and Brian O'Reilly, it has been a ever shifting project over the years which constantly continues to evolve.

"Beneath the level of the note lies the realm of sound particles. Each particle is a pinpoint of sound. Recent advances let us probe and manipulate this microacoustical world. Sound particles dissolve the rigid bricks of musical composition-the notes and their intervals-into more fluid and supple materials. The sensations of point, pulse (series of points), line (tone), and surface (texture) emerge as the density of particles increases. Sparse emissions produce rhythmic figures. By lining up the particles in rapid succession, one can induce an illusion of tone continuity or pitch. As the particles meander, they flow into liquid-like streams and rivulets. Dense agglomerations of particles form clouds of sound whose shapes evolve over time."

(Curtis Roads)

 

The first performance of the materials that grew into the project was in 2001 at a concert with Autechre and Russell Haswell in Los Angeles. Since then it has been performed in many diverse venus around the world.

 

The three excerpts presented are:

 

Fluxon

This work contains in part visual source materials provided by Matthew Marsden that were further layered and processed using various digital softwares.

 

Volt air pt. 3

The source material was generated using the analog video synthesizer the Sandin Image Processor located at the School of the Art Institute of Chicago. Thank you to Brett Williams and Edward Rankus who at the time helped Brian O'Reilly dig deeper into the IP.

 

Half life pt. 1 Sonal atoms

Was created using only a few seconds of footage that was then edited, layered, processed and re-processed to create the basis for the work. Curtis' book MICROSOUND had a profound influence on the conception of how to edit and construct this work, at times editing the video to the sound on a frame by frame level.

 

Source: Vimeo

 

 

Point Line Cloud, vierecke, stripes, kugeln, software, Code

Reading

Digital Harmony (1980): On the Complementarity of Music and Visual Art – John Whitney, Sr. wanted to create a dialog between "the voices of light and tone." All of his early experiments in film and the development of sound techniques lead toward this end. He felt that music was an integral part of the visual experience; the combination had a long history in man's primitive development and was part of the essence of life. His theories On the complementarity of Music and Visual Art were explained in his book, Digital Harmony, published by McGraw-Hill in 1980. (Paradise 2012)

Notation. Calculation and Form in the Arts (2008) is a comprehensive catalogue (in German) edited by Dieter Appelt, Hubertus von Amelunxen and Peter Weibel which accompanied an exhibition of the same name at the Academy of the Arts, Berlin and the ZKM | Karlsruhe. (ZKM)

VJing (2010) is a reproduction of the Wikipedia article VJing, based upon the revision of July 25th 2010 and was produced as a physical outcome of the wiki-sprint, a collaborative writing workshop that was held 2010 in the frame of Mapping Festival, Geneva. (Greyscale Press)

 

SEE ALSO

formula (2000), a constantly evolving work updated with each presentation, is a perfect synchronization between Ryoji Ikeda's sound frequencies and the movements on the screen. It places the viewer in a binary geometry of space, and exploits the darkness to amplify the perceptions, with outstanding success. (Ryoji Ikeda)

Audiovisuology: See this sound (2010) - An Interdisciplinary Compendium of Audiovisual Culture. This all-embracing compendium brings together texts on various art forms in which the relationship between sound and image plays a significant role and the techniques used in linking the two. The entire spectrum of audiovisual art and phenomena is presented in 35 dictionary entries. (Cornerhouse)

Kandinsky (2009) edited by Tracey Bashkof is the first full-scale retrospective of the artist's career to be exhibited in the United States since 1985, when the Guggenheim culminated its trio of groundbreaking exhibitions of the artist's life and work in Munich, Russia, and Paris. This presentation of nearly 100 paintings brings together works from the three institutions that have the greatest concentration of Kandinsky's work in the world, the Solomon R. Guggenheim Museum, New York; Centre Georges Pompidou, Paris; and Städtische Galerie im Lenbachhaus, Munich; as well as significant loans from private and public holdings. (Guggenheim)

Ryoichi Kurokawa (1978) composes time based sculpture with digital generated materials and field recorded sources, and the minimal and the complexities coexist there. Ryoichi Kurokawa accepts sound and imagery as a unit not as separately, and constructs very exquisite and precise computer based works with the audiovisual language. That shortens mutual distance, the reciprocity and the synchronization of sound and visual composition. (Ryoichi Kurokawa)

META/DATA: A Digital Poetics (2007) by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack digital sampling of Amerika's writing from 1993 to 2005 that tells the early history of a net art world gone wild while simultaneously constructing a parallel poetics of net art that complements Amerika's own artistic practice. (The MIT Press)