Peripetics 

(2008) 

or The installation of an irreversible axis on a dynamic timeline. Zeitguised made a piece in six acts for the opening exhibition at the Zirkel Gallery. Sound design by Zeitguised with Michael Fakesch.

Simulating a gallery within the art work, Peripetics examines contemporary art practice by use of ubiquitous 3D computer graphics (cg). The title and description are part of that mimicry:

"Peripetics or The installation of an irreversible axis on a dynamic timeline.

Peripetics is a piece in six acts that each entail an imagination of disoriented systems that take a catastrophic turn, including the evolution of educational plant-body-machine models and liquid building materials."

The language illustrates an all encompassing visual art market outside of which no art seems to be able to exist. The market itself is entirely dependent on medial representation and the accelerated image circulation therein. Peripetics pushes this acceleration to a point where both gallery and artwork are rendered obsolete: The idea of the art work, the concept itself, folds congruently with its most important asset, the transportable digital image. This collapse results in an unstable, oscillating hybrid that circumvents the dictum of galleries, art critics and art-porn hyping publications.

Simultaneously, illustrating the pressures of a competitive market and subsequent need for quick production cycles, the visual content of Peripetics short-circuits the ideas of authorship and propagating memes by hinting at works of Rachel Whiteread, Gordon Matta-Clark and Inka Essenhigh. Within this operation, it goes beyond the mere demonstration of the ability to mimic.

Boldly re-imagineering the static narrative of subjective shapes into artificial motion that exhibits succession, transformation and instability – modes of representation which give the digital production technique a l'art pour l'art right to exist apart from the default rationale of streamlining productivity.

 

On the flip side of the piece, Peripetics examines these operations of digital image production (cg). The field can by and large be divided into two major camps: the vast realm of photo realism in the entertainment industry and a smaller field of generative art with roots in the early academic technology developments and cybernetic systems. While the predominantly commercial photo realism relies on simply appropriating the visual language of the older medium film, generative art resembles classic modernist approaches of minimal visual economies, reduction and formal abstraction while questioning or denouncing sole human authorship and the idea of the artistic genius. In a twist deliberately confusing the critical points of these two approaches, Peripetics points to a near future where the realm of purely artificial imagery is undetectably woven into the world of human perception.

 

Technically speaking, Peripetics is almost entirely digitally made: it uses off-the-shelf rendering techniques and no compositing of photographic material, yet processual scripted motion rather than conventional key framing.

 

Source: Noknockroom

Peripetics, *****, architecture, Installation

Reading

VJ: Audio-Visual Art + VJ Culture (2006) edited by D-Fuse. A major change has taken place at dance clubs worldwide: the advent of the VJ. Once the term denoted the presenter who introduced music videos on MTV, but now it defines an artist who creates and mixes video, live and in sync to music, whether at dance clubs and raves or art galleries and festivals. This book is an in-depth look at the artists at the forefront of this dynamic audio-visual experience. (Laurence King Publishing)

Audio-Vision: Sound on Screen (1994) by French critic and composer Michel Chion reassesses audiovisual media since the revolutionary 1927 debut of recorded sound in cinema, shedding crucial light on the mutual relationship between sound and image in audiovisual perception. (Colombia University Press)

 

SEE ALSO

Yannick Jacquet (*1980) lives and works in Brussels, Belgium. Originally trained as a graphic artist, he now devotes his time to developing a personal language using video and a wealth of projection techniques. Yannick Jacquet's work is characterised by a desire to break out of the traditional formats of video-projection and finding ways to integrate video into the performance space. These ideas are developed and performed in the form of audiovisual performances, installations and scenography. (Yannick Jacquet)

Audio Kinematics (2007) is an audio/video installation by Jost Muxfeldt. Audio Kinematics works with the phenomenology of sound and space, and how a listener is manifest in that space. Formally, it plays with the idea of kinematic relations on the level of sound: a virtual audio sculpture. It utilizes the spatial relations and proportions of a mechanical structure to determine various parameters of a sound composition, and creates a kind of virtual kinetic sound sculpture. (Jost Muxfeldt)

PMP is an audio-visual collective based in Singapore that focuses on the synaesthetic experience where sound and visuals interact in real time, steering away from the notion that audio and visuals are often the by-products of one another. Started in 2009 by Ivan, Felix and Bin, PMP’s music takes the form of minimal electronic music that fuses microsound, glitches and the sound of acoustic instruments. Visually, it is highly distinctive with generative visuals that reacts or controlled in real time. (PMP)

Robert Seidel (*1977) is an experimental filmmaker and projection artist based in Germany. He began studying biology, but went on to gain a media-design diploma from the Bauhaus University Weimar. His films have been shown in art museums as well as at more than 250 festivals (Prix Ars Electronica, onedotzero, Dotmov, etc.), and honoured with prizes such as an Honorary Award at the KunstFilmBiennale and the prize for Best Experimental Film at the Ottawa International Animation Festival. (IdN)

Synken (2007) by Berlin based Transforma is a fantastically spaced out, darkly romantic image-world. On a journey through splintering landscapes, strange characters try to make sense of their surroundings. A mysterious vagabond works as a medium between parallel worlds. Audio by O.S.T.. (Transforma on Vimeo)