BOOM-Box 

(2008) 

by 1024 architecture is designed as an oversized Ghetto Blaster where a DJ stage takes the place of the tape recorder. It can work for any outdoor event: the Boom-box is huge, luminous, noisy and playful.

The BOOM-box is a concept that we have worked on for a long time. First created for the Amiens Nuits blanches in 2008, it has now been adapted to the demands of the international techno festival Godskitchen that tours throughout the world.

Its big scale conceals a great work on details. Everything has been custom-made for the show, from the 16 x 8m scaffolding structure, to the visuals, which represent music items, such as the ghetto-blaster, the DJ record decks, sound level displays.  Architectural visuals give a depth to the stage ; even the geographical position of the party can be displayed.

The interface program between sound and image, that we call the BOOM-Boxer, has also been designed from scratch to be as playful as possible thanks to our adapted joystick control system.

The lighting design, with stroboscopes, blinders and moving lights has also been elaborated to enhance the show

 

Source: 1024 architecture

 

 

BOOM-Box, *****, pop, software, Live Visuals

Reading

Notation. Calculation and Form in the Arts (2008) is a comprehensive catalogue (in German) edited by Dieter Appelt, Hubertus von Amelunxen and Peter Weibel which accompanied an exhibition of the same name at the Academy of the Arts, Berlin and the ZKM | Karlsruhe. (ZKM)

The Art of Projectionism (2007) by Frederick Baker (in German) sets out the principles behind his use of projectors in the film making process. He defines a projectionist school of filmmaking and media art. In this publication he also presented Ambient film, a surround experience that can be shown in specially developed cinemas. (Wikipedia)

Digital Harmony (1980): On the Complementarity of Music and Visual Art – John Whitney, Sr. wanted to create a dialog between "the voices of light and tone." All of his early experiments in film and the development of sound techniques lead toward this end. He felt that music was an integral part of the visual experience; the combination had a long history in man's primitive development and was part of the essence of life. His theories On the complementarity of Music and Visual Art were explained in his book, Digital Harmony, published by McGraw-Hill in 1980. (Paradise 2012)

 

SEE ALSO

Ryoichi Kurokawa (1978) composes time based sculpture with digital generated materials and field recorded sources, and the minimal and the complexities coexist there. Ryoichi Kurokawa accepts sound and imagery as a unit not as separately, and constructs very exquisite and precise computer based works with the audiovisual language. That shortens mutual distance, the reciprocity and the synchronization of sound and visual composition. (Ryoichi Kurokawa)

Brian O'Reilly is the creator of various works for moving images, electronic/noise music, mixed media collage, installation, and is a contrabassist, focusing on the integration of electronic treatments and extended playing techniques. (Brian O'Reilly on Vimeo)

formula (2000), a constantly evolving work updated with each presentation, is a perfect synchronization between Ryoji Ikeda's sound frequencies and the movements on the screen. It places the viewer in a binary geometry of space, and exploits the darkness to amplify the perceptions, with outstanding success. (Ryoji Ikeda)

‘vE-”jA: Art + Technology of Live Audio-Video (2006) by Xarene Eskander is a global snapshot of an exploding genre of tech-art performance: VJing and live audio-video. The book covers 40 international artists with 400+ colour images and 50+ movies and clips on an accompanying DVD and web downloads. (VJ Book)

META/DATA: A Digital Poetics (2007) by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack digital sampling of Amerika's writing from 1993 to 2005 that tells the early history of a net art world gone wild while simultaneously constructing a parallel poetics of net art that complements Amerika's own artistic practice. (The MIT Press)