Vogelstimmen 

(2009) 

by Victor Morales was performed alongside Olivier Messiaen's Un Sourire played by the TonKünstler Orchestra at the Festspielhaus in St Pölten, Austria.

Victor Morales used CryEngine 2 to make the 3D space/map and performed it using Quartz Composer to control the montage in realtime and to add some effects. (Victor Morales)

 

"As you can see in the beginning I 'attempted' to montage the visuals to the music, an idea that I abandoned towards the second part of the piece (after the fade out). I most say that this piece simply "intersects" the music, I am not looking for representation or marriage of media/meaning; I am just looking for intersections a la Venn's diagram." (Victor Morales)

 

Source: Victor Morales

 

 

Vogelstimmen, berlin, software, landscape, Games, Quartz composer, Live Visuals

Reading

Notation. Calculation and Form in the Arts (2008) is a comprehensive catalogue (in German) edited by Dieter Appelt, Hubertus von Amelunxen and Peter Weibel which accompanied an exhibition of the same name at the Academy of the Arts, Berlin and the ZKM | Karlsruhe. (ZKM)

Notations 21 (2009) by Theresa Sauer features illustrated musical scores from more than 100 international composers, all of whom are making amazing breakthroughs in the art of notation. Notations 21 is a celebration of innovations in musical notation, employing an appreciative aesthetic for both the aural and visual beauty of these creations. The musical scores in this edition were created by composers whose creativity could not be confined by the staff and clef of traditional western notation, but whose musical language can communicate with the contemporary audience in a uniquely powerful way. (Notations 21 Project)

The Art of Projectionism (2007) by Frederick Baker (in German) sets out the principles behind his use of projectors in the film making process. He defines a projectionist school of filmmaking and media art. In this publication he also presented Ambient film, a surround experience that can be shown in specially developed cinemas. (Wikipedia)

 

SEE ALSO

Digital Harmony (1980): On the Complementarity of Music and Visual Art – John Whitney, Sr. wanted to create a dialog between "the voices of light and tone." All of his early experiments in film and the development of sound techniques lead toward this end. He felt that music was an integral part of the visual experience; the combination had a long history in man's primitive development and was part of the essence of life. His theories On the complementarity of Music and Visual Art were explained in his book, Digital Harmony, published by McGraw-Hill in 1980. (Paradise 2012)

Ryoichi Kurokawa (1978) composes time based sculpture with digital generated materials and field recorded sources, and the minimal and the complexities coexist there. Ryoichi Kurokawa accepts sound and imagery as a unit not as separately, and constructs very exquisite and precise computer based works with the audiovisual language. That shortens mutual distance, the reciprocity and the synchronization of sound and visual composition. (Ryoichi Kurokawa)

Aphex Swarm (2008) is a Visual Muisc clip by Reza Ali. The base video material was a flocking simulation in Maya. The audio track is Girl/ Boy Song (18£ Snare Rush Remix) by Aphex Twin. (Reza Ali)

formula (2000), a constantly evolving work updated with each presentation, is a perfect synchronization between Ryoji Ikeda's sound frequencies and the movements on the screen. It places the viewer in a binary geometry of space, and exploits the darkness to amplify the perceptions, with outstanding success. (Ryoji Ikeda)

Bioacoustic Phenomena (2010) also known as Hydroacoustic Study by Paul Prudence was originally conceived as a live audio-visual performance piece with sound artist Francisco Lopez for a Spatial Sound event organised by Optofonica at the Smart Project Space in Amsterdam, June 2010. The piece was subsequently developed to work with Paul Prudence's own live audio compositions and sound design. Bioacoustic Phenomenon is live generative cinematic exploration of sonically activated biological events, specifically evolving cellular entities that grow in response to sound vibrations. (Transphormetic)