Chromophore 

(2013) 

by Paul Prudence is a real-time audio-visual performance work that uses a bi-directional communication between audio and visual systems to create colour-shape-sound modalities. Made with VVVV.

Another except here.

 

 

Chromophore, vvvv, real time, generative, Live Visuals

Reading

Digital Harmony (1980): On the Complementarity of Music and Visual Art – John Whitney, Sr. wanted to create a dialog between "the voices of light and tone." All of his early experiments in film and the development of sound techniques lead toward this end. He felt that music was an integral part of the visual experience; the combination had a long history in man's primitive development and was part of the essence of life. His theories On the complementarity of Music and Visual Art were explained in his book, Digital Harmony, published by McGraw-Hill in 1980. (Paradise 2012)

Sonic Graphics/Seeing Sound (2000) by Matt Woolman presents exemplary work from studios around the world in three sections: Notation analyses the use of sign and symbol systems in creating identity and branding for music artists, recording projects and performances; Material considers how products can package the intrinsic nature of the music they contain; and Atmosphere looks at how space and multidimensional environmeaants can be used to visualize sound. A reference section includes studio websites and a glossary. (Thames & Hudson)

Farbe-Licht-Musik – Synästhesie und Farblichtmusik (2005) by Jörg Jewanski and Natalia Sidler focuses on the research on the color-light-music of Alexander Lászlo who in 1925 achieved overwhelming success with his multimedia show. A short time after his new art form fell into oblivion. The autors of this work revived and developed the experiments of Lászlo: his music has been rediscovered and coupled with actual visuals. (Natalia Sidler)

 

SEE ALSO

Visual Piano (2011) live performance by Kurt Laurenz Theinert in Ljubiljana, Slowenia. Music by Neža Naglič (keyboards). Theinert concentrates his work on visual experiences that do not refer to anything as images. He aims for the abstract reductive aesthetics, which, combined with his desire to dematerialise, ultimately brought him from photography to light.

META/DATA: A Digital Poetics (2007) by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack digital sampling of Amerika's writing from 1993 to 2005 that tells the early history of a net art world gone wild while simultaneously constructing a parallel poetics of net art that complements Amerika's own artistic practice. (The MIT Press)

Golan Levin (*1972) is an American new media artist, composer, performer and engineer interested in developing artifacts and events which explore supple new modes of reactive expression. Golan Levin's work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. (Golan Levin)

Messa di Voce (2003) by Golan Levin, Zachary Lieberman, Jaap Blonk, and Joan La Barbara augments the speech, shouts and songs produced by a pair of vocalists with real-time interactive visualizations. The project touches on themes of abstract communication, synaesthetic relationships, cartoon language, and writing and scoring systems, within the context of a sophisticated, playful, and virtuosic audiovisual narrative. Custom software transforms every vocal nuance into correspondingly complex, subtly differentiated and highly expressive graphics. Messa di Voce lies at an intersection of human and technological performance extremes, melding the unpredictable spontaneity and extended vocal techniques of human improvisers with the latest in computer vision and speech analysis technologies. (Golan Levin)

ray vibration is a realtime audio-visual performance by Tina Tonagel, Christian Faubel and Ralf Schreiber. Three overhead projectors, three screens and three sound systems. Different electro-kinetic devices, machines and instruments are placed on the projectors. They produce movement and sound. The small sounds of what happens on the projectors are filtered, distorted and amplified. At the same time a triptych in cinemascope format displays magnified, filtered, distorted images of what happens on the screens/fresnel lenses of the projectors. (ray vibration)