RedUniverse 

(2007) 

by Mark d'Inverno and Fredrik Olofsson. This is basically a set of tools for sonification and visualisation of dynamic systems. It lets us build and experiment with systems as they are running.

"With the help of these tools we can quickly try out ideas around simple audiovisual mappings, as well as code very complex agents with strange behaviours.

The toolkit consists of three basic things... Objects, Worlds and a Universe. Supporting these are additional classes for things like particle systems, genetic algorithms, plotting, audio analysis etc. but preferably many of these functions you will want to code your self as a user.

We have chosen to work in the programming language SuperCollider as it provides tight integration between realtime sound synthesis and graphics. It also allows for minimal classes that are easy to customise and extend. SuperCollider is also open for communication with other programs and it run cross-platform.

So to take full advantage of our toolkit, good knowledge of this programming language is required. We do provide helpfiles and examples as templates for exploration, but the more interesting features, like the ability to live-code agents, are hard to fully utilise without knowing this language."

 

Source: Fredrik Olofsson's blog

 

 

RedUniverse, super collider, Interactive, Code

Reading

Notation. Calculation and Form in the Arts (2008) is a comprehensive catalogue (in German) edited by Dieter Appelt, Hubertus von Amelunxen and Peter Weibel which accompanied an exhibition of the same name at the Academy of the Arts, Berlin and the ZKM | Karlsruhe. (ZKM)

Notations 21 (2009) by Theresa Sauer features illustrated musical scores from more than 100 international composers, all of whom are making amazing breakthroughs in the art of notation. Notations 21 is a celebration of innovations in musical notation, employing an appreciative aesthetic for both the aural and visual beauty of these creations. The musical scores in this edition were created by composers whose creativity could not be confined by the staff and clef of traditional western notation, but whose musical language can communicate with the contemporary audience in a uniquely powerful way. (Notations 21 Project)

 

SEE ALSO

Ryoji Ikeda (*1966) is one of Japan's leading electronic composers and focuses on the minutiae of ultrasonics, frequencies and the essential characteristics of sound itself. His work exploits sound's physical property, its causality with human perception and mathematical dianoia as music, time and space. Using computer and digital technology to the utmost limit, Ryoji Ikeda has been developing particular microscopic methods for sound engineering and composition. (Ryoji Ikeda)

Audio Kinematics (2007) is an audio/video installation by Jost Muxfeldt. Audio Kinematics works with the phenomenology of sound and space, and how a listener is manifest in that space. Formally, it plays with the idea of kinematic relations on the level of sound: a virtual audio sculpture. It utilizes the spatial relations and proportions of a mechanical structure to determine various parameters of a sound composition, and creates a kind of virtual kinetic sound sculpture. (Jost Muxfeldt)

The Orbiter (2007) is an interactive sound environment by Field. It is a place for visitors to lay down and relax, watching the firmament above them. With a small gesture, just pointing upwards, the visitor can insert new stars into orbit with unique visual and musical characteristics. (Field)

META/DATA: A Digital Poetics (2007) by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack digital sampling of Amerika's writing from 1993 to 2005 that tells the early history of a net art world gone wild while simultaneously constructing a parallel poetics of net art that complements Amerika's own artistic practice. (The MIT Press)

Memo Akten (1975) is a visual artist, musician and engineer working at the intersection of art and technology. With a focus on creating emotional and memorable experiences, his work ranges from live music/dance/theatre performances, large-scale immersive interactive installations, music videos; to online works and mobile applications. He has given talks and workshops around the world and is currently on the selection committee of Siggraph. (Mehmet Akten)