Onur Senturk 

studied traditional painting and figure drawing followed by a traditional animation degree as his BFA. He took part in several international and national collaborative exhibitions with works in both print and time-based media.

Onur Senturk designed and animated Triangle which is awarded twice by Vimeo as best motion graphics and Nokta. which received honorary mention from Ars Electronica in Computer Animation/ Film /VFX category. He has been featured in many national and international magazines, newspapers, events, such as Onedotzero, Stash, Computer Arts, Freemote Born Digital and Motionographer with interviews, presentations, articles and showcases both online and published. Onur currently works as a designer, director at Prologue Films lives in Los Angeles, California.

 

Source: Onur Senturk

 

 

Onur Senturk, liquid, design

Reading

Audio-Vision: Sound on Screen (1994) by French critic and composer Michel Chion reassesses audiovisual media since the revolutionary 1927 debut of recorded sound in cinema, shedding crucial light on the mutual relationship between sound and image in audiovisual perception. (Colombia University Press)

Notations 21 (2009) by Theresa Sauer features illustrated musical scores from more than 100 international composers, all of whom are making amazing breakthroughs in the art of notation. Notations 21 is a celebration of innovations in musical notation, employing an appreciative aesthetic for both the aural and visual beauty of these creations. The musical scores in this edition were created by composers whose creativity could not be confined by the staff and clef of traditional western notation, but whose musical language can communicate with the contemporary audience in a uniquely powerful way. (Notations 21 Project)

Rewind, Play, Fast Forward (2010) – The Past, Present and Future of the Music Video by Henry Keazor, Thorsten Wübbena (eds.) brings together different disciplines as well as journalists, museum curators and gallery owners in order to take a discussion of the past and present of the music video as an opportunity to reflect upon suited methodological approaches to this genre and to allow a glimpse into its future. (transcript Verlag)

 

SEE ALSO

Eye 76 (2010) is Eye's first-ever special issue on the dynamic and continually inspiring sector of design for music. Designers are in a privileged position to add visual drama to music; to make it more understandable and enjoyable; to communicate the intangible essence of vibrating air molecules into the worlds of words, images and moving graphics. Design can make music look good, but when they really work together you have magic. (Eye magazine)

Matt Pyke (*1967) is a painter, photographer, artist, curator, designer, animator, director, producer and lecturer based in a log cabin studio in Sheffield, UK. He founded Universal Everything after 8 years at the internationally renowned studio, The Designers Republic from 1996 - 2004. (Universal Everything)

Universal Everything is a UK-based diverse studio at the crossover between design and art. With commissions ranging from packaging to stadium events, for clients from Apple to London 2012 Olympics. Their works have shown in galleries from Museum of Modern Art, New York to Colette, Paris. (Universal Everything)

Carsten Nicolai (*1965) is part of an artist generation who works intensively in the transitional area between art and science. As a visual artist Carsten Nicolai seeks to overcome the separation of the sensual perceptions of man by making scientific phenomenons like sound and light frequencies perceivable for both eyes and ears. His installations have a minimalistic aesthetic that by its elegance and consistency is highly intriguing. (raster-noton)

Sonic Graphics/Seeing Sound (2000) by Matt Woolman presents exemplary work from studios around the world in three sections: Notation analyses the use of sign and symbol systems in creating identity and branding for music artists, recording projects and performances; Material considers how products can package the intrinsic nature of the music they contain; and Atmosphere looks at how space and multidimensional environmeaants can be used to visualize sound. A reference section includes studio websites and a glossary. (Thames & Hudson)