Field 

is a graphic design studio using generative strategies, led by Marcus Wendt and Vera-Maria Glahn. They design custom software tools and processes to express an idea across a wide range of media.

"We design custom software tools and processes to express an idea across a wide range of media: from print to animation, interactive installations and websites. Our goal is to merge code-based design with established digital content creation methods. And to create room and connection points for a collaborative and iterative process.

Inspired by modern art, nature, science and technology, we aim to create animate images with a life of its own. Generative Processes, Interactive Systems, and Artificial Life are the reference points from which we draw ideas, methods, and mindset into our design process. We believe this FIELD is still largely unexplored, and that there are exciting visual places yet to be discovered in this landscape."

 

From: Field's website

 

 

Field, london, software

Reading

Sonic Graphics/Seeing Sound (2000) by Matt Woolman presents exemplary work from studios around the world in three sections: Notation analyses the use of sign and symbol systems in creating identity and branding for music artists, recording projects and performances; Material considers how products can package the intrinsic nature of the music they contain; and Atmosphere looks at how space and multidimensional environmeaants can be used to visualize sound. A reference section includes studio websites and a glossary. (Thames & Hudson)

‘vE-”jA: Art + Technology of Live Audio-Video (2006) by Xarene Eskander is a global snapshot of an exploding genre of tech-art performance: VJing and live audio-video. The book covers 40 international artists with 400+ colour images and 50+ movies and clips on an accompanying DVD and web downloads. (VJ Book)

 

SEE ALSO

Visual Sound Design (2010) by Reza Ali is a little app he made to help him understand microsounds, oscillators, timing, frequency, low frequency oscillators, polymorphism, sequencing, filtering, time domain effects, such as reverb, chorusing, etc, and distortion effects, such as clipping and more... in real-time in a visual manner, which is how he learns best. (Reza Ali on Vimeo)

Art That Moves: The Work of Len Lye (2009) by Roger Horrocks, author of the best-selling and critically acclaimed 2001 Len Lye: A biography, shifts the focus from Len Lye's life to his art practice and innovative aesthetic theories about "the art of motion," which continue to be relevant today. Going beyond a general introduction to Len Lye and his artistic importance, this in-depth book offers a detailed study of his aesthetics of motion, analyzing how these theories were embodied in his sculptures and films. (Amazon)

Golan Levin (*1972) is an American new media artist, composer, performer and engineer interested in developing artifacts and events which explore supple new modes of reactive expression. Golan Levin's work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. (Golan Levin)

Ryoichi Kurokawa (1978) composes time based sculpture with digital generated materials and field recorded sources, and the minimal and the complexities coexist there. Ryoichi Kurokawa accepts sound and imagery as a unit not as separately, and constructs very exquisite and precise computer based works with the audiovisual language. That shortens mutual distance, the reciprocity and the synchronization of sound and visual composition. (Ryoichi Kurokawa)

formula (2000), a constantly evolving work updated with each presentation, is a perfect synchronization between Ryoji Ikeda's sound frequencies and the movements on the screen. It places the viewer in a binary geometry of space, and exploits the darkness to amplify the perceptions, with outstanding success. (Ryoji Ikeda)